Quant Games, a company based in Moscow, is pleased to announce an open beta-testing of our new game for social networks – Siege Online: Adventures, Play siegeonline.
Siege Online: Adventures is a prequel to full-scaled MMORPG Siege Online. Following the defeat of his army by Dong Touray, Legatus Severin must make an arduous journey to the Capital. The game is based on Unity3D technology, which allows creation of 3-D graphics for browsers comparable to modern client games. Our unique AI-controlled tactical battles are featured in the gameplay.
The rating system allows players to compete against each other for a place in the Hall of Fame.
The Quant Game Company was created in 2007 by a team of developers who have over a dozen successful projects under their belts. Now we are specializing in creating on-line games for the world game market.
Join the original social networker, Jane Austen, and her beloved characters in this free-to-play Facebook game set in Regency England. Explore scenes from Jane Austen’s novels to find clues and hidden objects. Decorate your manor in any way you please. Entertain your guests and potential suitors.
Play it now at www.facebook.com/janeaustengame
BBC Worldwide Digital Entertainment & Games reveal the launch trailer for the Jane Austen’s Rogues & Romance videogame.
Jane Austen’s Rogues & Romance Trailer
Puzzle Chasers is a new and exciting spin on the classic jigsaw puzzle. Can you find the correct pieces and put them in place to complete the picture before time runs out?
A puzzle game filled with adventure, mystery and romance! Someone is stealing the world’s greatest landmarks and it’s up to you to put the pieces together to save them!
Triviador Argentina is Launched
It has only been three months since Triviador was established, the very first Facebook strategy-trivia game. A short month later THX Games Plc. then launched the highly successful regional versions Triviador Mundo and Triviador USA.
Now THX is releasing Triviador Argentina, with its amazingly long country map and region focused questions. And why Argentina? Because Argentineans were the most enthusiastic players of Triviador Mundo…who were the most enthusiastic players of the original Triviador launched in November.
The number of “Triviadors,” as the loyal devotees to the game are called, are growing across the planet in all countries – 1.5 million users a month strong. And loyal they are. Appdata’s numbers show that Triviador is set to conquer every region across the planet, as THX Games plans to launch many more regional versions in the future.
In addition, there is an ever expanding, positive and helpful community who follow Triviador every day. People love helping each other on the wall and are eager to play friendly games and make friends in the Triviador chat and lobby. As evidenced by the Triviador Facebook wall, this intelligent game attracts intelligent people. And what is surprising is that nations with different types of cultural backgrounds enjoy the diversity of questions offered by Triviador. This strategy-trivia game has numerous players from Italy, Egypt, Indonesia, India and the Philippines who are not only geographically distant but vastly different culturally as well.
Carole Ann Evans
Can I just say a big thank you to Triviador….my children are 7 and 10 and are starting to come home with history/science homework….and Triviador is refreshing my memory….my children often watch and try to guess the answers, too…it’s very educational !
Fun Fun Fun, I don’t know how to use the boosters or anything, but I can’t believe how much fun I have feeling so STUPID !!! lol
Is it me or is 8 hours too long???
Joining Triviador’s 1, 5 million strong community means meeting people who are interested in history, literature, mathematics, chemistry, all kind of discoveries, music and sport, and they are open and eager to share experiences with each other in this new, exciting brain stretching strategy-trivia game.
Check it out on Facebook!
For more information please contact Zsuzsanna Papp, public relations director at firstname.lastname@example.org.
On October 6th, Evil Plot Games, LLC, announced the release of the full beta version of Nightmare Cove, an independent, interactive horror story game on Facebook. In the game, players create a character and move through adventures by choosing what to do at each story point. Nightmare Cove also offers an Adventure Builder tool that gives gamers an interface to make their own interactive adventures and share them with their friends and the larger Nightmare Cove community – no programming required.
Nightmare Cove employs a unique story driven system that delivers information in narrative form instead of the “number crunching” found in most role-playing games. This system is designed to appeal to both the casual and core gamer. Operating out of the town of Nightmare Cove, players create a monster hunter character, then pick from a menu of adventures where they solve puzzles, find items and treasure, and fight monsters such as ghosts, werewolves and zombies. The Adventure Builder tool is a proprietary, in-game engine that allows users to make their own original adventures, writing story text and easily adding monsters, treasure, ability checks and other “events” to their story trees. Once completed, these stories are added to the menu of adventures available to all players.
Game designer and Chief Content Officer Doug Eboch said, “I found the typical button pushing games on Facebook unsatisfying. I wanted to create something that would engage the mind as well as the index finger.” Eboch is a screenwriter who wrote the original screenplay for the movie Sweet Home Alabama. “When Doug first approached me about this idea of making our own game, I was on the same page immediately,” says Peter Vaughan, game designer and Chief Creative Officer of Evil Plot Games,
“The social network deserved better gameplay, richer characters and more substance and we’re doing that in Nightmare Cove.” About Evil Plot Games, LLC: Evil Plot Games, LLC is an independent game development company located in Los Angeles, California. The focus is on creating online and mobile games that appeal to casual gamers looking for deeper gameplay than found in the average social networking games.
The horror story game where you decide what happens next! Play Nightmare Cove NOW on Facebook!
Watch on Sunday, play on Monday!
New York, NY – October 3, 2011 – Ecko|Code and Showtime Networks today announced that the Dexter Slice of Life game is now available to play on Facebook. Based on the hit Showtime series Dexter®, Dexter Slice of Life combines progressive “real-time stealth” gameplay with the dark humor and suspense of the TV show. In a Facebook first, Dexter Slice of Life will introduce new game episodes the day after the airing throughout Season 6, which premiered yesterday evening. To check out the free-to-play title, please head online to http://apps.facebook.com/
“Dexter Slice of Life shows how social play online is evolving – this is a deep transmedia experience that both gamers and fans of the show will love,” said Marc Fernandez, EVP of Development at Ecko|Code. “People can play anytime as Dexter or their own custom made ‘Dark Passenger.’ Dexter is a brilliant, complex show that asks as many questions as it answers, and this game is an extension of that.”
Developed internally at Ecko|Code, the “real-time stealth” gameplay in Dexter Slice of Life perfectly captures the precision and cautious nature of Dexter’s methodical stalking. This “asynchronous” multiplayer experience will allow players to control their “Dark Passenger” avatar to silence their friends’ sometimes evil in-game personas – even when they are not online – and become the vigilant watchman of the weak and downtrodden. Series star and executive producer Michael C. Hall has provided voiceover work, and has been personally involved in development of the game to guarantee its authenticity.
“Dexter Slice of Life provides a tremendous opportunity for a Showtime property to find a new audience, connect with our current dedicated fan base and extend the brand into bold new mediums,” said Laura Palmer, Senior Vice President, Distributor Marketing, Showtime Networks Inc. “Ecko|Code has crafted a fascinating, fun game and we look forward to watching our fans interact with it!”
For additional information on the game and current season of the series, please visit www.sho.com/site/dexter or http://apps.facebook.com/
Formerly known as Marc Ecko Entertainment, Ecko|Code is a publisher and developer of interactive entertainment software on all connected platforms. Current product offerings include Marc Ecko’s Getting Up for Xbox and PC, Dexter the Game for iPhone, iTouch, iPad, PC, and Mac, and Weeds Social Club available on Facebook. Upcoming releases include social game offerings for the hit Showtime series The Borgias and Dexter.
Showtime Networks Inc. (SNI), a wholly-owned subsidiary of CBS Corporation, owns and operates the premium television networks SHOWTIME®, THE MOVIE CHANNEL™ and FLIX®, as well as the multiplex channels SHOWTIME 2™, SHOWTIME® SH OWCASE, SHOWTIME EXTREME®, SHOWTIME BEYOND®, SHOWTIME NEXT®, S HOWTIME WOMEN®, SHOWTIME FAMILY ZONE® and THE MOVIE CHANNEL™ XTRA. SNI also offers SHOWTIME HD™, THE MOVIE CHANNEL™ HD, SHOWTIME ON DEMAND® and THE MOVIE CHANNEL™ ON DEMAND. SNI also manages Smithsonian Networks, a joint venture between SNI and the Smithsonian Institution, which offers Smithsonian Channel™. All SNI feeds provide enhanced sound using Dolby Digital 5.1. SNI markets and distributes sports and entertainment events for exhibition to subscribers on a pay-per-view basis through SHOWTIME PPV®.
For More Info, Contact:
212.213.2451 ext. 226
Lucky Space Leads a New Class of Social Games; Features Deep Game Design, Advanced Graphics, Compelling Sci-fi Universe and Clever Humor
SAN MATEO – Sept. 27, 2011 – A Bit Lucky, a developer with the mission to create high-end social games, is now inviting gamers worldwideto build and manage bustling space colonies with friends in its latest game, Lucky Space. Lucky Space blends the complexity expected from hardcore PC games with new multiplayer social features. Featuring high-end graphics, deep gameplay and a rich sci-fi universe, Lucky Space stands out from contemporary social network games.
“We designed Lucky Space to elevate the quality and depth of entertainment expected from social network games,” Frederic Descamps, CEO, A Bit Lucky said. “We are a company built by game designers that love to play great games, and we hope that both core players and those new to games will enjoy embarking on our latest journey with Lucky Space.”
In Lucky Space, players are transported to an alien planet where they explore vibrant landscapes, create space colonies with their friends and uncover the mysteries of extraterrestrial civilizations. Players complete special missions and develop their colonies into thriving habitats by exploring new terrain, mining for resources, upgrading their buildings with a multitude of components and digging out alien ruins. Players will also balance the production of multiple vital resources, while defending their colonies from cosmic disasters such as meteors.
“Lucky Space was inspired by our love of the sci-fi genre and the desire to innovate within the social gaming space,” said Jordan Maynard, Chief Creative Officer, A Bit Lucky. “We’ve been able to blend social gaming with hardcore PC gameplay mechanics to create a new and engaging experience.”
About A Bit Lucky
A Bit Lucky is a new generation of game developers whose passion is to make high-quality multiplayer games. A Bit Lucky’s first game, Lucky Train, is one of the highest-rated games on Facebook. Its latest game, Lucky Space, brings sci-fi building strategy to the world’s largest social network. A Bit Lucky is comprised of a team of videogame and Internet industry veterans backed by prestigious investors. For more information, please visitwww.abitlucky.com.
New York, NY – September 19, 2011 – As the October 3 launch of the Dexter Slice of Life Facebook game approaches, Ecko|Code and SHOWTIME today announced a sweepstakes that includes weekly prizes of $500 and a Grand Prize Miami getaway for a four day / three night hotel stay and round trip airfare for the winner and their partner in crime – a prize package valued at $2800. To view the official rules and for a chance to win check out http://apps.facebook.com/
Dexter Slice of Life launches the day after the Season 6 premiere of DEXTER® and will closely follow the plotline of the new season. Viewers can watch new episodes on Sundays at 9 p.m. ET/PT and then play out the action in the game the following day. On the cutting edge of Facebook games, Dexter Slice of Life incorporates Real-Time Stealth gameplay, featuring the careful and cautious precision stalking that fans of the show know and love. Series star and executive producer Michael C. Hall voices the game, delivering a treat for fans of the show and a level of realism as yet unseen in a Facebook game. Social connectivity is enriched with an asynchronous multiplayer experience that allows the player to control their “Dark Passenger” to silence their friends’ in-game avatars.
Dexter Slice of Life will launch Monday, October 3 following the Sunday, October 2 premiere of DEXTER. For additional information on the game and upcoming season, please visit www.sho.com/site/dexter
King.com Nearly Doubles Gameplays and Unique Visits within a Year; Passes PopCap in Monthly Active Users According to AppData.
Los Angeles, CA & London, UK – September 15, 2011 – Leading cross-platform social games company King.com today announced the launch of its newest Facebook game, Bubble Witch Saga. The game will become a part of the company’s portfolio of successful cross-platform games and will see mobile versions launch later this year. King.com also announced that within a year it has doubled its monthly gameplays, reaching over 900 million per month across its more than 200 games on all platforms – online, Facebook, mobile and tablet. The company also surpassed PopCap in AppData’s ranking of Facebook game developers by monthly active users.
“We are very excited to have more than doubled our monthly game plays since launching our cross-platform games initiatives. We appreciate the dedication of our players and look forward to continue delivering more great games,” said Riccardo Zacconi, CEO, King.com. “Our gamers have been really enjoying our ‘Saga’ games so we decided to ‘Saga-fy’ one of our most popular games, Bubble Witch, to give them a little more of what they love from King.com.”
The game invites players to become the fourth witch in the circle by bursting the bubbles to create enough spiders to keep the cauldron bubbling. As an expansion on the original King.com game, Bubble Witch Saga includes more content, a deeper story, new boosters and more than 70 unique levels spread out in a mystic world.
Bubble Witch for Facebook can be played at: http://apps.facebook.com/bubblewitch
King.com is a worldwide leader in cross-platform casual games with over 30 million unique visitors and more than 900 million games played per month globally. King.com offers more than 200 exclusive games in 14 languages through its premier destination, King.com (www.king.com), on mobile devices, and on Facebook, where it is the sixth largest Facebook games developer. The company is the exclusive provider of online games for leading global portals, websites and media companies. King.com has offices in London, Hamburg, Stockholm, Milan and Los Angeles. For more information, please visit www.king.com.
Tel: +1 646 491 2777