PinExt GREEs North American Games Studio Business Up 38% In Q2

Company nears $30m in gross revenue to date in 2012

Today, for the first time since its U.S. studio launch and Funzio acquisition, GREE is disclosing some numbers on its success in the North American market.

The U.S. Studio saw a revenue increase of 38% from Q1 to Q2, thanks to strong first-party success in the North American market from original U.S. games and integrated Funzio titles.

Business highlights:

· Total Q1 Studio Revenue: $ 12,154,350.47

· Total Q2 Studio Revenue: $ 16,867,851.03

· Total Studio Revenue: $29,022,201.50

· Revenue Increase (38%) = $4,713,500.56.

Titles from Funzio have shown a revenue increase of 27% from Q1 to Q2, and a 23% revenue increase since acquisition and GREE’s implementation of new monetization and user acquisition strategies. GREE studios focus on high game quality and constant updates with fresh content, based on user and market needs.

Two of GREE’s first-party studio games—Modern War iPad and Zombie Jombie—are showing peaks of over $1 average revenue per daily active user (ARPDAU).

Funzio titles are seeing increased revenues post-acquisition. Modern War is already in the top-30 grossing apps on Android just two weeks after launch.

40% of GREE’s game revenue comes from the iPad. The company also has a cross-platform focus, releasing titles on Amazon and Google Play as well as iOS.

 GREEs North American Games Studio Business Up 38% In Q2

About Kiran Voleti


As an Founder of Internet Marketing Company - Toputop and a consultant,founder of DotnDot, a Digital Brand Marketing Agency, I've always been fascinated with the world of Social Gaming. It is indeed a medium in its own right where communication is concerned and and thus my pleasure to share Social Gaming News & resources to the visitors of this site. Keep coming for more!"

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