MindTickle : SaaS Gamification Platform for Social & Collaborative Learning & Engagement

MindTickle MindTickle : SaaS Gamification Platform for Social & Collaborative Learning & Engagement

MindTickle is a gamifiication startup that creates online social gaming products for collaborative learning and user engagement. MindTickle products enable companies to leverage the power of social gaming in a secure closed group environment to boost engagement and learning.

MindTickle’s flagship product, AllAboard is designed to supplement or replace new hire orientation process through an engaging social gaming experience that is enjoyable for the users, yet hassle-free and cost-effective for the company. AllAboard has helped MindTickle’s clients address several issues typically faced in new hire on-boarding e.g., unavailability of trainers, poor participation rates, lack of standardization and difficulty of tracking.

MindTickle is now exploring innovative ideas and concepts for making the product training experience for sales professionals very interactive, delightful and effortless, such that it can be experienced anytime anywhere.

About HiFli:

HiFli is an online team engagement game from MindTickle that encourages collaboration and teamwork. It can be used as an employee engagement event or simply a Friday Fun activity for de-stressing and ice-breaking. HiFli creates fun and engagement — employees collaborate within teams and compete against one another across geographies — anytime and anywhere.

HiFli creates fun and engagement – employees collaborate within teams and compete against one another across geographies (anytime/anywhere). Game like format and social features motivate employees to participate. Online format is logistically convenient (all operations can be managed by MindTickle). It is highly cost effective compared to traditional alternatives. MindTickle can create a customized demo and discuss pricing once we understand your requirements.

For more details visit http://mindtickle.com/hifli/

Students Learning with Technology GameDesk & AT&T (Gamification)

GameDesk provides technology to schools allowing students to use the latest tools to take part in the creation of a game. These technologies help teachers engage students in subjects like math and science. Learn how AT&T is working with GameDesk to create a national portal containing best work for teachers, students and parents.

Gamification ATNT Students Learning with Technology GameDesk & AT&T (Gamification)

Please check it at www.gamedesk.org

GameDesk, AT&T Join Forces to Create Living Learning Laboratory and Online Portal, Making Digital Learning Available to All

WILL TAKE GAMEDESK’S CLASSROOM-PROVEN, DIGITAL GAMING AND LEARNING TECHNOLOGIES NATIONWIDE –PROGRAM IS KEY PART OF AT&T ASPIRE INITIATIVE TO HELP BOOST HIGH SCHOOL GRADUATION RATES

AT&T Chairman and CEO, Randall Stephenson presents the re-launch for AT&T Aspire. Learn how education grants from AT&T Aspire are helping students stay in school, graduate and go to college.

Find out how to apply for a grant at: http://www.att.com/aspire

Badgeville Partners with Yammer to Enhance Employee Performance and Engagement

Badgeville teams with leading enterprise social network to surface high-value employee behavior and rewards.

MENLO PARK, Calif., May 16, 2012  – Badgeville, the gold standard for gamification, today announced a key integration that builds on its partnership with Yammer, the leading provider of enterprise social networks. With this integration, companies can enhance employee performance by leveraging Badgeville to reward high-value user behaviors across the enterprise, and showcase them in the Yammer Ticker, a real-time activity stream.

Badgeville logo Badgeville Partners with Yammer to Enhance Employee Performance and Engagement

“We are committed to partnering with first-class business applications to create a powerful social layer across the enterprise, increasing visibility and insights in every corner of an organization,” said An Le, VP of Business Development, Yammer. “Badgeville’s behavior platform helps us deliver on that vision by rewarding employee performance and pulling those key milestones into Yammer where the whole company can discover them.”

The Behavior Platform by Badgeville enables companies to build stickier, more engaging experiences on their websites and enterprise applications. By applying proven game, social, and reputation mechanics inherent in today’s most successful Web properties that drive desired behavior, companies can realize better user adoption and engagement with their existing technology investments.

“Yammer helps companies build a powerful social layer that connects their workers with relevant updates from colleagues and enterprise systems across the organization for the modern, social enterprise,” says Kris Duggan, CEO, Badgeville. “Complementing that vision, Badgeville helps companies build an engagement layer that maximizes their workers’ utilization of these tools and move the needle on key business processes.”

How the integration works

Leveraging The Behavior Platform, companies can reward high-value user behavior in any of their enterprise applications. For example, a company could configure their support application to give a virtual reward (i.e. The Support Rock Star) to an employee every time he closes 10 support tickets in one day.

After The Behavior Platform triggers that reward in the IT support community, CRM system, or any other enterprise application, it will then be published in the Yammer Ticker.

In the Yammer Ticker, employees can visualize the reward, post replies to it and encourage more of the same high-value behaviors.

Deloitte, the large consulting firm, leverages both Badgeville and Yammer to drive better knowledge sharing and build an employee rank and reputation system around specific areas of expertise. Deloitte’s internal Who What Where mobile app, built on Yammer APIs, rewards consultants who “check-in” and share who they’re meeting with on the road, what they discussed, and where it took place.

As employees gain rewards for sharing this valuable information with their colleagues, those Badgeville-powered rewards are published in Deloitte’s Yammer Ticker. Leveraging Badgeville’s widget studio, Deloitte highlights the rewards in its social intranet, enabling employees to showcase their status, reputation and expertise. Because executives at Deloitte also engage with Yammer (including Deloitte’s CEO), employees who unlock badges and rewards are able to showcase their talents.

“We added Yammer to drive better knowledge sharing and overall communication across our company,” says James Sanders, manager of Deloitte Digital. “With Badgeville, we’re able to reward high-value behavior that supports that mission, keeping our employees more engaged and aligned with our company goals.”

About Badgeville

Badgeville, the Behavior Platform, makes it easy for business leaders to measure and influence behavior across customer, partner, developer and employee communities. The leading provider of SaaS enterprise gamification solutions and services, Badgeville’s global client roster features the world’s most innovative enterprises across virtually every industry, including Samsung, Recyclebank, Deloitte, Dell, eBay, Universal Music, The Active Network, and more. Founded in 2010, Badgeville is based in Menlo Park, Calif., and has offices in New York and Europe. For more information, visit Badgeville on the web at http://www.badgeville.com/ .

Source : Link

GAwards: Best Use of Gamification in the Enterprise

GAwards GAwards: Best Use of Gamification in the Enterprise

GSummit 2012 will host the first ever GAwards: Best in Gamification Awards to recognize outstanding achievements in Gamification in the past year. Through crowdsourced nominations and voting, YOU will decide on the top uses of gamification in specific applications. We will announce the Winners at GSummit 2012 this June 19-21 in San Francisco. If you have not yet purchased your tickets, you can Register Here.

Follow these easy steps and you’ll be on your way to helping us choose the Winners of the first GAwards:

1) Click on a GAwards Category from the List Below
2) Nominate (Click “Add to List”) Your Favorite Use of Gamification Within that Category
3) Vote (Thumbs Up) for Your Favorite Use of Gamification Within that Category
4) Share with your Audience to Increase Votes
5) Come Back to This Page and Nominate or Vote for More!
6) Nominations & Voting End at 8pm EST on June 8th, 2012
7) Attend GSummit 2012 for the Awards Ceremony

For more details visit http://www.gsummit.com/g-awards/

First Gamification Awards Announced for GSummit, Nominations Open

Chamillionaire, Fortune 500 Speakers Added to Roster; Workshops Full

NEW YORK CITY – May 10, 2012 - The Gamification Summit (June 19-21 in San Francisco) has today announced the GAwards, the engagement industry’s first and only awards program recognizing the finest achievements in Gamification over the last year. Nominations may be made by any member of the community, and voting will close on June 8. To recognize your favorite gamified apps in a wide range of categories, visit http://www.gsummit.com/g-awards/. Winners will be announced at GSummit on June 20th. New speakers, including Grammy® award winner Chamilionaire have also been added to agenda. Tickets and more information on GSummit can be found at http://gsummit.com

gamification summit First Gamification Awards Announced for GSummit, Nominations Open

“Gamification adoption has reached a tipping point, and we think it is high time that the very best this industry has to offer be recognized,” said Gabe Zichermann, chair of The Gamification Summit. “With the GAwards, we are excited to recognize and honor the best achievements in Gamification in a number of different areas, from consumer facing to enterprise applications and even in terms of societal impact."

The inaugural GAwards will honor the best examples of gamification in the following categories:

  • Consumer Facing App/Site
  • Education
  • The Enterprise (HR/HCI)
  • Health & Wellness
  • Societal Good
  • Overall Greatest Impact

In each category, community nominations will determine the finalists that will then be voted on by a panel of industry experts. Top vote getters in the open round will also be eligible to win the people’s choice award in each category. Complete rules and instructions are available at http://www.gsummit.com/g-awards/.

The Gamification Summit has also today announced a number of additions to the summit’s already impressive lineup of speakers:

  • Chamillionaire - The Grammy® award winning artist will talk about the success of his Chamillionaire Rewards Program and share lessons other artists can learn about engaging their fans.
  • Tim Chang - Noted venture capitalist from Mayfield Fund and #54 on Forbes’ Midas List of the top technology investors, Tim will share insights on the investment thesis for gamification and how game mechanics will affect crowdsourced investments after the JOBS act.  
  • Brian Wong - Startup wunderkind and Kiip CEO, Brian will discuss gamification in the game space.
  • Plus a brand new health panel – Representatives from United Healthcare, Rock Health, Zamzee, and Cake Health will discuss gamification’s effect on the health and wellness industry.

These speakers join a roster of gamification experts from across industries who will share best practices, lessons learned, data, and hands-on experience with GSummit attendees.  Nearly 50 speakers, from companies like SalesForce, United Airlines, OMGPop, Google, Cisco, NBC, Oracle, Microsoft, eBay, JD Power, Ogilvy, Mozilla and more, will take to the GSummit stage this June in San Francisco.  Additionally, the hands-on advanced Gamification workshop is now sold out, and new registrants may add themselves to the waitlist by purchasing a two-day pass with workshop waitlist. A limited number of spaces are still available for the Enterprise workshop on June 19.

The Gamification Summit will take place June 19-21 in San Francisco’s Councourse Exhibition Center. To learn more and to register, please visit http://GSummit.com.

About Gamification Co

Gamification Co is the only transmedia company exclusively dedicated to Engagement Science and Gamification. The group publishes the Gamification Blog and related books, organizes The Gamification Summit & Workshops and provides consulting expertise to facilitate this burgeoning industry.

Gamification is the use of game thinking and game mechanics to solve problems and engage audiences, and its power is radically reshaping industries from marketing to HR, education to health care, improving lives, solving problems and generating unprecedented growth. Gartner Group forecasts that Gamification will be used by 70% of the Global 2000 by 2015, spending over $2Bn on related products, services and technologies according to M2 Research. For more information on Gamification Co and how to leverage the power of game mechanics, visit http://Gamification.Co.